@startuml
sprite $jetpackcompose [48x48/16] {
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}


!define DEV2_JETPACKCOMPOSE(_alias) ENTITY(rectangle,black,jetpackcompose,_alias,DEV2 JETPACKCOMPOSE)
!define DEV2_JETPACKCOMPOSE(_alias, _label) ENTITY(rectangle,black,jetpackcompose,_label, _alias,DEV2 JETPACKCOMPOSE)
!define DEV2_JETPACKCOMPOSE(_alias, _label, _shape) ENTITY(_shape,black,jetpackcompose,_label, _alias,DEV2 JETPACKCOMPOSE)
!define DEV2_JETPACKCOMPOSE(_alias, _label, _shape, _color) ENTITY(_shape,_color,jetpackcompose,_label, _alias,DEV2 JETPACKCOMPOSE)
skinparam folderBackgroundColor<<DEV2 JETPACKCOMPOSE>> White
@enduml